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 Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)

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xiaolee92
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PostSubject: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Mon Jun 08, 2009 7:16 pm



Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオット, Metaru Gia Soriddo 4 Ganzu obu za Patoriotto?), commonly abbreviated to MGS4, is a stealth action video game developed by Kojima Productions for the PlayStation 3. Guns of the Patriots is the latest addition to the Metal Gear series and was directed by Hideo Kojima. Its worldwide release on June 12, 2008 came ten years after the release of Metal Gear Solid and twenty years after the US release of Metal Gear. MGS4 has received wide-spread critical acclaim, garnering Game of the Year awards from several major gaming publications, including GameSpot, which hailed the game as technically flawless. The game has been a driving force behind sales of the Metal Gear franchise, helping it to sales of over 4.75 million units since April 2008.
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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Mon Jun 08, 2009 7:17 pm

Gameplay

In MGS4, the player assumes the role of Old Snake, utilizing stealth, CQC and traditional combat techniques. The overhead camera of earlier Metal Gear games has been replaced by a third person camera, with First Person View and Over The Shoulder cameras optional. CQC has been implemented with greater detail than any other game in the series.

A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells and being hunted by the enemy) increase Snake's Stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking and reading a Playboy magazine.

Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in Night Vision and Binocular mode. It also offers a Baseline Map, which indicates the location of nearby units. The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity.

Metal Gear Mk.II, later substituted by Mk.III, offers CODEC functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment . Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima.

Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points, awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events. The conversion rate between weapons and DPs depends on current battlefield conditions.

The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.
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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Mon Jun 08, 2009 7:18 pm

Plot


Metal Gear Solid 4 is set five years after the Big Shell incident (depicted in Metal Gear Solid 2), in 2014. The world economy is based on continuous war, fueled by Private Military Companies, which constitute the majority among nations' armies. PMC soldiers are injected with nanomachines to ensure only they can operate ID tagged weapons and regulate their battle capacity. The control network created through these nanomachines is called Sons Of the Patriots (SOP), and Liquid Ocelot is preparing to usurp that control launching an armed insurrection. Snake accepts a request by Roy Campbell to terminate Liquid, with Otacon and Sunny providing mission support from the Nomad aircraft.

Synopsis

Act 1 – Liquid Sun

Seeking information on Liquid's whereabouts, Snake infiltrates a Middle Eastern urban battlefield, meets up with Mk.II and heads for the area's UN informants. On his way, he encounters Drebin 893, a gun launderer and weapons retailer and agrees to an injection with nanomachines to enable weapon transactions.
Ed, Meryl, Jonathan and Johnny

Upon arriving at the rendezvous point, Snake finds the UN informants, the Rat Patrol 01 unit, lead by Meryl Silverburgh. He teams up with them when Liquid's personal army, the FROGs, storm in, they avoid peril and split up towards Liquid's camp. Further on, Snake witnesses four cyborgs wreak havoc on a group of armed Militia men. He finally arrives at Liquid's camp, where Liquid activates the test phase of his SOP destabilizing system, reducing PMC soldiers, Rat Patrol and Snake to a faltering state. Liquid proclaims his will to surpass his origin, and Snake catches a glimpse of Naomi, who had injected him with FOXDIE in MGS, before she and Liquid escape. Johnny, curiously unaffected by SOP's effect, transfers Snake to safety.

Act 2 – Solid Sun

Via an encoded message, Naomi explains she is being forced to do research for Liquid in South America and asks for Snake's help. Snake enters the South American locale, and witnesses one of the cyborgs and Vamp turning the local Rebels against him. He traverses the terrain and yet again meets Drebin, who reveals the true identity of the cyborgs: the Beauty and the Beast Corps, four female soldiers suffering from PTSD and recruited to kill Snake. He also explains that SOP is currently controlled by the Patriots, a network of AI cores.
The Beauty and the Beast Corps

Further on, Snake reaches Naomi who explains that Liquid plans to use Big Boss's biometric data to access the Patriot's core AI and take control of SOP. Her tests indicate Snake's rapid aging is genetic, and that the FOXDIE virus will cost him his life within six months. Before that, however, Snake will start spreading a deadly mutated version of FOXDIE, effectively becoming a biological weapon. Naomi is kidnapped by FROGs, leaving Snake to battle Laughing Octopus. Snake later tracks Naomi down and they make their escape with the help of Drebin. When they end up surrounded by Gekko, Raiden, now a cyborg himself, appears to assist them and, at great bodily harm, stall Vamp, ensuring their escape.

Safely back on the Nomad, the team decides to head to Eastern Europe, where they can investigate Raiden's previous engagement in the territory and Naomi can see to him getting medical treatment.

Act 3 – Third Sun

Naomi builds a friendship with Sunny and shares intimate moments with Otacon. She later explains that the remains of Big Boss are in the possession of a resistance group. In Eastern Europe, Snake trails a resistance member to their leader, Big Mama, who is in fact Eva. She explains the Patriots were founded by Major Zero, and that Liquid will try to steal Big Boss's remains. True to her prediction, the Raven Sword PMC attacks the vehicles transporting the remains. Snake and Big Mama's motorcycle escort ends in a crash, forcing Snake to battle Raging Raven. He subsequently helps Big Mama escape to the riverside, where Liquid is waiting. Unfazed by the military forces ordering him to surrender, Liquid destabilizes the SOP system, and easily claims victory in the ensuing firefight. Vamp throws Big Boss's body to the flames, where Eva follows to save it. Snake's fruitless attempts to save Big Mama leave him with extensive burn injuries. Liquid escapes with Naomi and Vamp, but the Mk.II makes it onto their gunboat.

Act 4 – Twin Suns

Before it's destroyed, Mk. II sends a transmission revealing Liquid's plan. He intends to destroy the Patriots' core AI with a nuclear strike using Metal Gear Rex's railgun, then substitute it with his own core, and gain control. To this end, he needs a non ID-tagged warhead from the cache left in the Shadow Moses facility after Solid Snake subverted his revolution.

Snake returns to Shadow Moses, makes his way though the complex and defeats Crying Wolf and her FROGs outfit. When he reaches Rex's hangar, he finds the railgun has been removed and Vamp waiting for him, with Naomi at his side. Snake suppresses Vamp's nanomachines and holds off suicide Gekko while Raiden fights and kills Vamp. Naomi, revealing she's riddled with cancer and tormented by her mistakes, disables the nanomachines that kept her alive. Snake and Raiden use Rex to head out of the collapsing hangar, but Raiden ends up pinned under its rubble. Snake, now operating his previous nemesis, Rex, is left to duel with Metal Gear Ray, piloted by Liquid. After both Metal Gears are destroyed, Liquid reveals Outer Haven, a submersible warship ready to fulfill his launch plan. Liquid uses this weapon as a ram to kill Snake, but Raiden, who cut off his arm to free himself, stalls him. Eventually, cannon fire from the Missouri force Outer Haven to retreat.

Act 5 – Old Sun

Aboard the Missouri, Mei Ling, now captain, orders to intercept Outer Haven. Snake, Meryl and Johnny agree to catapult onto it and avert Liquid's plans by implanting a virus in Liquid's AI core. The catapult landing leaves Snake alone, and he sneaks into the control room, where he confronts and defeats Screaming Mantis, who had Meryl under her control. FROGs storm in, and Meryl decides to hold them back while Snake proceeds. Johnny arrives to Meryl's assist, and confides he isn't influenced by SOP due to him lacking nanomachines. Meryl and Johnny's romance heats up in sync with the battle, culminating in the two exchanging marriage proposals. On his way to the core, Snake is aided by Raiden. The last part of the way, filled with lethal microwave emitters, Snake traverses on his own. Half dead, he finally arrives at the core, where Mk.III uploads the virus. Programmed by Naomi and Sunny, FOXALIVE destroys all the AI cores, disables the SOP system and brings the war economy to a grinding halt. It effectively counteracts the Patriots' upcoming civilian control scheme while preserving the energy and resource networks essential to modern society.

Snake, having passed out in the Core, awakes atop Outer Haven's sail where Liquid Ocelot asserts he is ready to gain control. As Revolver Ocelot, he had allowed the will of Liquid Snake to be implanted onto him, to promote their common agenda of destroying the Patriots. Snake and Liquid have their final showdown from which Old Snake emerges triumphant.

Epilogue – Naked Sin

Meryl and Johnny's wedding is underway, after Meryl accepts Roy Campbell as her father. The wedding ceremony concludes with a kiss and the celebration begins. Drebin reveals that both he and Rat Patrol were pawns in the Patriots' schemes, but are now free. Raiden, hospitalized after restorative surgery, receives a visit from Rose, who introduces him to their son. The three realize they are a family. Snake stands before the grave of Big Boss, ready to take his own life to avert becoming a biological weapon.

Debriefing – Naked Son

Yet a very much alive Big Boss prevents Snake from committing suicide. He explains that the body burned in Eastern Europe was of his perfect clone, Solidus Snake and reveals that the Patriots were originally an interpretation of The Boss' will, founded by Big Boss, Major Zero, Eva, Ocelot, Sigint and Paramedic. With increasing power, two rival factions arose within the Patriots' ranks, Zero's who stood for complete control, and Big Boss's, who dreamed of a soldier's world. Eva and Ocelot joined Big Boss in his cause. Over the years, Zero let the newly established AI network assume more and more control, eventually leading to the war economy, a vision far from The Boss' original will. Big Boss puts an end to the last remnant of this false vision by shutting down Zero's life support unit.

Big Boss informs Snake that Drebin's injection included a new strain of FOXDIE, programmed by the Patriot AIs to kill the rival Patriot faction and eradicate the old versions of FOXDIE. Thus, Snake has no risk of becoming a biological weapon. Big Boss succumbs to FOXDIE, but not before he makes amends with Snake.

When all is settled, Snake decides to live out his life peacefully, in the company of Otacon and Sunny, and vows to see this new age off.
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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Mon Jun 08, 2009 7:20 pm


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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Mon Jun 08, 2009 7:21 pm






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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Tue Jun 09, 2009 2:12 pm

this game is hard when you play in chapter 1 =.= i dont know how to kill the stupid robot

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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Tue Jun 09, 2009 2:46 pm

O.o u got ps3!!!!

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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Tue Jun 09, 2009 5:23 pm

got but i play this game in my friends house i only got 3 game for my ps3 i no money T^T anyway
this game is nice but hard i die like 10 time in chapter 1

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PostSubject: Re: Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION 3)   Wed Jun 10, 2009 2:50 am

Lol i've been a fan of Metal Gear Solid.....but all of the chap is not hard....they r stealth games meaning muz hv patience when plying this game....great thinking skill and strategies....XD

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